Rules for Traditional Kung Fu Forms (continued)
(Open hand & Weapon)

Standard Judging Guidelines: (Scoring/Penalties)

For all forms (openhand/weapon) events, the judges will utilize score cards which will show 2 decimal places. Once a competitor has completed his or her form, the judges will wait for the head judge to instruct them on when to show their score to the scorekeeper. It is a common practice to have the first three competitors compete before scoring each one, but not mandatory. This practice helps the judging panel set an average level of scoring based on a sampling of the quality of the competition.

The following are suggested guidelines for scoring, actual level of scoring and the beginning average will be set by the head judge before the division begins.

Scoring: Tournaments with four (4) level of competition per division.

Beginning 6.00 to 6.99 with 6.50 as a beginning average
Intermediate 7.00 to 7.99 with 7.50 as a beginning average
Advance 8.00 to 8.99 with 8.50 as a beginning average
Master 9.00 to 9.99 with 9.50 as a beginning average


Scoring: Tournaments with three (3) level of competition per division.

Beginning 7.00 to 7.99 with 7.50 as a beginning average
Intermediate 8.00 to 8.99 with 8.50 as a beginning average
Advance 9.00 to 9.99 with 9.50 as a beginning average


Scoring: Tournaments with two (2) level of competition per division.

Beginning 8.00 to 8.99 with 8.50 as a beginning average
Advance 9.00 to 9.99 with 9.50 as a beginning average


The following are suggested guidelines for penalties, actual level of penalties will be set by the head judge before the division begins.

Going out of the ring 0.00 to 0.02 0.00 to 0.50
Forgetting the form and starting over 0.00 to 0.05 0.10 to 0.50
Weapon breaking and starting over (new weapon) 0.50 to 1.00 0.50 to 1.00
Not finishing form (openhand/weapon) 0.50 to 1.00 0.50 to 1.00
Losing control of a weapon 0.50 to 1.00 DQ
Bad sportsmanship 1.00 to DQ DQ
Disrespectful behavior DQ DQ
Not following time limits *See Time Limit for deductions DQ = Disqualification (score 0.00)

Standard Judging Guidelines: (Tallying the Score)

  • With a panel of 3 judges, add up the total of the scores.
  • With a panel of 5 or more judges the high and low scores are crossed out and the remaining scores are added up.


Standard Judging Guidelines: (Tie Breaking)

  • With a panel of 3 judges, The head judge can either have the two competitors that tied, compete again or the head judge may decide to have the judging panel stand and on his call, each judge will point to the competitor he or she believes won (majority vote wins).
  • With a panel of 5 or more judges the high score is added back in, if a tie remains the low score is added in. If a tie still exists, the head judge can either have the two competitors that tied, compete again or the head judge may decide to have the judging panel stand and on his call, each judge will point to the competitor he or she believes won (majority vote wins).
  • If it is decided that the competitors are to compete again to break the tie, the head judge has the option whether the competitors will do the same form or another. It is suggested that competitors in advanced adult divisions always select a different form to demonstrate the depth of their knowledge.

Standard Judging Guidelines: (Time Limit)

Time Limits for Traditional Openhand and Weapons

  • Minimum Time for Non-Advanced Divisions: 30 seconds
  • Minimum Time for Advanced Divisions: 45 seconds
  • Maximum Time for All Divisions: 2 minutes
  • Penalties: .02 point deducted for each 5 second or partial increment thereof.


Standard Judging Guidelines: (Ring Size)
Ring size may vary from one event to another. The surface of the ring may also vary. Suggested size: 30’ X 30’ for Southern style, 40’ X 40’ for Northern style, 40’ X 40” for combo (southern/northern)

In the event the ring size is not large enough to accommodate the competitors needs, it is the competitor’s responsibility to identify this fact and inform the head judge before he or she starts their form. This will help the competitor avoid receiving penalties for going out of the ring.

When competing with a long or whipping weapon, the competitor must control his or her weapon to avoid any danger to others and themselves. If a dangerous situation develops the head judge will stop the competitor.


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